I usually like to make notes of the contents of each of my books while reading them. I figured I would share some of them with you all in case you are curious either learning about the contents of any of these books or reminding yourself of effects you have forgotten.
In particular, the below is for J.K. Hartman's Card Dodgery book. Reading through the contents again inspired me to work on a few of these great routines which I had forgotten about. Take the editorial comments for what they are, just my opinion! Not meant to be a review, just a reference.
Card Dodgery Contents
Chapter 1: Sleights
Pushunder Switch: Convincing Control-esque switch where card is placed down on table immediately after displaying.
Deeper Dupers: Cut Deeper force and switch.
Outjog Force: Selected, outjogged card is switched as it is picked up under packet and tilted up for display, allowing force of the second from bottom card.
One O’Cut: Cut Deeper force with only one cut. Also a double force with a second cut.
CP Force: No risk force of the top card(s) where spectator says stop as you cut packets from the top of the deck. Uses the cut pass.
Passkey: Key card placement next to the card a spectator cut to using the cut pass.
Double Deeper: Force/switch of a card using the cut deeper force.
Chapter 2: Shows of Hands
I Think I.C.A.A.N.: Spectator places their “invisible” card at any position and then it actually appears at that position
Position Possession: Easy, clean effect where a card that’s outjogged in deck until the last minute moves to a selected position.
Suggestion Box: Five Ace of Spades are removed from the deck and convincingly displayed (including the final one being inside the card box). These then change into a royal flush.
Boxsome Beauty: Selected face-up card disappears instantly as the box jumps off the deck. The card appears in the box and the name of the card appears on the box in Sharpie marker.
Pig Out: One of the four 2's disappears and reappears in the card box while you tell a quick story about four little piggies.
Garden of Eaten: Quick and efficient cannibal cards where three cards are interlaced between the kings and instantly disappear without going near the deck.
Johns & Jills: Great version of the funny Hotel Trick where four jacks “pair-up” with two of the queens and then surprisingly the four jacks and two queens are separated when the “police come.”
Subterfuse: Spectator selects two cards and signs one on the face and one on the back. He then squeezes these together and they fuse together into one card. (Also, a bonus "bluff outjog" force with 1-4 cards is described).
One Down, Two to Go: Two face-down red aces sandwiched between the face-up black aces instantly change places with a single indifferent card on the table.
Three to the Fourth Power: Two quick versions of effects where one ace is selected and the other three are placed separated in the deck with three other cards. The spectator deals three cards onto her selected ace and they are the other three aces. Second version is much better!
4’11: A clever all-at-once ace assembly that is similar in effect to Bannon's Bullet Train.
Re-Orient Express II: Quick selection-less triumph routine featuring the Turnover Turnover and using the joker as a "magic wand."
Back to Back to Back...: Stickman jumps from the backs of card to card and eventually jumps onto the back of the signed card a spectator has been holding.
Set-Two II: The two’s turn into the Kings one at a time and then the two’s turn back into themselves as the Kings are found to have been sitting on top of the deck the whole time.
Jo-Con: A blue backed joker is initialed on the back by a spectator and a prediction is written below the initials by the magician. This card is stuck anywhere in a red deck by the spectator themself and they find that the card next to the joker matches the prediction. Also a one deck version.
Less is More: An observation test with eight jokers. One by one, four of them are placed on the table, these change into the Aces however and the four remaining jokers all change to different backs.
Invisibull: Very nice trick where an invisible Ace of Spades becomes visible among 3 other selected cards repeatedly. At the end, the other 3 cards become invisible, leaving you with just the Ace of Spades.
Speaking of Jokers: The joker whispers the names of two cards to you. Then the joker is dropped on the table face-down but appears in the deck face-up again. The tabled card is turned over to reveal the two selections!
Trap Rap: A spectator pushes two face up aces into the deck separately behind his back or under the table and they are found to be sandwiching the selected card.
Out and Over: A card visually turns over as you revolve it through the deck from the outer end to the inner end.
A Likely Story II: The ace of spades turns into the other aces one at a time, finally all the aces turn into the ace of spades. Only uses the four unprepared aces.
JK Aitches: Awesome stunner where the aces are placed in the middle of the table and surrounded with four cut-off packets. Instantly the aces turn into the Kings and the aces are found to be on top of each of the cut-off piles.
Four-Way Foray: After several four ace tricks, you put them away in the deck and move on by removing 16 indifferent cards to use. These cards are dealt into 4 piles and the spectator picks a card from each of these piles. Humorously, these four chosen cards are the aces once again.
Laughing Ass: Two jacks are placed together in the deck. The spectator names a card and instantly the jacks appear on the top and bottom of the deck. The card has thus appeared "between" the jacks. Saying this isn't good enough, the jacks disappear face-up and reappear in the middle of the deck truly sandwiching the named card.
Pull Pushers: Four cards, which are shown not to be the selected card, are pushed halfway into the end of the deck. These are pushed through the deck 4 times and on the last time the packet pushes the single face-up selection out of the deck. Surprisingly good!
Speed Trap: Signed two card transpo, with one card sandwiched between two kings in the middle of the deck and the other card held by the spectator.
Chapter 3: Gamed Games
Poker Face-to-Face: Poker hands are dealt to four spectators. They each turn over a card anywhere in their hand and replace them into the deck. The deck is shuffled face-up and face-down and then it is magically righted except the four selections together in the middle.
Piano Forte: Risky, but easy pseudo-center deal routine (as written) where spectators place four aces into any position in four poker hands and place them back on the deck while your back is turned. You proceed to deal five hands of poker and deal all four aces to yourself.
Cut Fight: Great version of Magician vs. Gambler where the gambler cuts to three queens in flashy ways. The magician "mistakenly" cuts to a two, changes it into an ace visually, and then turns the already found queens on the table into aces!
Carlo Monte: Spectator cuts four piles. A monte routine is performed with a queen on top of these piles jumping from the expected location to an unexpected one several times. Finally it is revealed that the four cards cut to we're the four aces.
Class Cut II: Version of John Bannon's Cutting the Aces (Final Verdict).
Bottom Out: Easy bottom deal demonstration where a royal flush is placed on top of deck and you "bottom deal" every other card when dealing out two poker hands so you still end up with the flush.
High Minded: A spectator plays imaginary four card draw poker where she keeps the best card in any selected hand and then imagines the best hand she could make with that card (a royal flush). The cards are dealt out and all the other hands contain nothing but her selected hand is now a royal flush!
Hand Shake: The magician deals out five hands of poker. Four spectators discard one card from their hand and replace it with a card from the magicians hand. The four discards added to the magicians last card end up making him win with the four aces.
Poker Face-Off II: Without looking at the faces of any cards, you are able to read the poker face of a spectator as he goes through the cards one by one toward himself and you tell him when he is looking at the card he selected in an extremely fair way earlier. Very deceptive and easy!
Chapter 4: Mixed Minds
Color Guller: Spectator shuffles a packet of cards and then deals them OOTW style into two piles. These piles are placed on top of another and are shown to separated into red and black. Uses a clever discrepancy.
Difference Maker: Version of OOTW where the deck is spread face-up immediately before the separation. There is a red thinker and a black thinker who decide if each card is red/black and if not it is put in the reject pile. At the end, each is left with a packet correctly full or red or black cards. Heavy set-up but very convincing.
Lo and Foretold: Prediction effect where a red backed predication card is placed wherever the spectator stops dealing the blue deck. The blue card under the red prediction matches. Not very good...
Cutting a Deal: Another Open Prediction effect where a packet is cut-off anywhere, you name a card as your prediction, and the packet is placed face-up into the tabled face-down cards. After going through all the other cards, the face-down card that was cut to is found to match your prediction. Lengthy and not very deceptive.
Ultra Impromptu: Discrepant, impromptu version of the invisible deck.
Match & Mix: Super clean two deck effect using two double backers where two spectators freely cut to and reverse the same card. Then these cards are shown to have transposed with the reversed card in each deck having the opposite deck's back. Includes 5 ways to ring in the gaffed cards.
The One and Only & Psy Five: Spectator eliminates cards fairly (no equivoque) and the last card he is holding is the card he freely (truly) cut to. This uses a special deck and is switched in during a preceding effect which is a clever version of Vernon's Five Card Mental Force (Psy Five).
Ladies First: Long trick with a full-deck set-up where ladies place the queens next to cards of the same color and the men don't place their kings next to the same colors. Not my favorite trick...
Thought Up: Spectator thinks of one of five upjogged cards. He names the card and it instantly appears on top.
Sleight of Handle: Spectator gives the trick a name after any card (ex. "The Two of Hearts Trick"). Then another spectator removes three face-down cards. She selects one of these to be placed reversed in the deck. The other two are shown and discarded. The deck is spread and the only reversed chosen card is the Two of Hearts. Can be enhanced and simplified by a turnover pass instead of double undercuts.
Numiracle: A spectator thinks of a number from 1-15. The magician has a pack of cards labeled 1-15 and he sets one aside. This card bears the number the spectator thought of. Also includes description of a very good double lift and drop-off of the lower card.
Numoracle: Version of the above trick with normal cards. The thought of card is in the magicians pocket.
Matching Match: Spectator places the A-5 of a suit in any order in a row. You deal 25 cards containing the A-5 of another suit out into five poker hands. At the position indicated by the spectator's laid out cards (first-fifth) in each hand, you have dealt all of the matches (i.e. The 2H with 2S). Interesting and comes across as impressive but maybe confusing.
One of a Mind II: Fantastic impromptu routine! Spectator cuts to any card while your back is turned and remembers it. Another spectator freely names a card she thinks he didn't choose. You go through the deck and find the exact card that the spectator did cut to. The one card that other spectator named is found in the box so it couldn't possibly have been chosen! Great reactions from this one.
Guess Star: A spectator shuffled the deck, spreads it out on the table and removes one card. You and her both make a guess at to what card it is. Your guess is wrong but hers is right.
Suito Psychometry: Version of Pseudo-Psychometry where spectators place cards into five envelopes while the magician’s back is turned. The magician rips open the envelopes, gives a face-down card to each person and they all match their respective selections.
Simple Simon: Presentation for Shuffle-Board where the entire trick is done by spectators who follow the instructions written in a book. The final predictions are revealed in the book as well.
Psi-Cycle: Impressive self-working trick where spectator correctly matches cards with their mates as you deal through two halves of the deck. The other cards are shown to contain no matches in pairs. Involves a complicated full-deck set-up.
Holey Grail: The magician pulls out an envelope which contains a prediction. The deck is shuffled and spread face-up on the table, then it is squared up and never touched by the magician again. The spectator picks any number from 1-52 and deals to the card at that number. The magician tips a smaller envelope out of the bigger pay envelope and inside is a matching card from an odd-colored deck. Very clean, great routine.